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Candidate
Male, 30 years, born on 18 October 1994
Not looking for a job
Cyprus, willing to relocate, prepared for business trips
Game Producer / Product owner
6 000 € in hand
Specializations:
- Product manager
- Project manager
Employment: full time, part time, project work
Work schedule: full day, shift schedule, flexible schedule, remote working
Work experience 7 years 7 months
November 2023 — currently
1 year 6 months
Cyprus, panoramikgames.com/
IT, System Integration, Internet... Show more
Game Producer
🔍 I initiated and launched focus tests to gather external feedback.
Through contractors and the team, I launched several parallel sources of feedback collection, gaining valuable insights from external sources. This contributed to improving the quality of the product and aligning it with user expectations.
📅 Organized the team into regular "one feature sprints" with a hyper-focus on it.
Significantly increased team productivity and efficiency by maintaining a clear focus and regular sprint cycles.
🛠️ Solved the problem of insufficient testing by implementing a T-shape approach.
Reallocated part of the team to develop tools for testers, reducing the time required for testing tasks by up to 40%.
📉 Streamlined the UI acceptance process for the game.
Minimized post-release UI returns and revisions, ensuring a smoother and more efficient release process.
👥 Created a comfortable environment for communication.
Facilitated low-stress communication within the team and with external departments, resulting in the lowest reported stress levels compared to other project teams.
September 2021 — October 2023
2 years 2 months
Nexters
Cyprus, nexters.com
Game Producer
💰 Was Head of Monetization Department (Hero Wars Mobile 100m+ downloads)
I led the search for new ways to generate revenue from the product. As a result, we created several bundle optimization systems, introduced a "newbie bundle", "upsells", and improved ad monetization. All of these efforts contributed to the company's monthly revenue growing by more than a million $.
👨💼 Managed development of content updates from concept to release
Led cross-functional teams in the end-to-end development of approximately 8 projects and features, guiding them from concept ideation to successful product launch
👥 Building an effective development teams
Effectively built and managed a high-performing team of 6 professionals, resulting in a project in just 2 months that significantly increased net revenue upon its initial release. Subsequent content updates could be developed within a week, requiring the efforts of only one game designer and one artist, and have the same potential impact on revenue growth
📚 Training and adaptation of game designers
Played a pivotal role in training and mentoring game designers, facilitating their growth to the level of Product Owners within the organization
🛡️ Innovated by implementing a new approach to revenue forecasting for product features, significantly enhancing revenue estimation accuracy and streamlining prioritization processes
🔍 Game market research and analysis
Conducted extensive research and analysis of the gaming market, offering valuable insights and recommendations to game designers to align with best industry practices, thereby shaping the strategic vision of feature development and refining game design workflows
📅 Expertly managed the product roadmap, ensuring alignment with company objectives and market trends
April 2021 — September 2021
6 months
Xsolla
Perm, xsolla.com
Lead game designer
- Market research
- Pre-production
- Organization of team work
- Working with analytics
- Presentation of projects and solutions
- Writing technical specifications and documentation
- Interaction with stakeholders, contractors
December 2018 — April 2021
2 years 5 months
Perm, alternativaplatform.com/ru/job/
IT, System Integration, Internet... Show more
Game designer
- Designed and prototyped game mechanics (core, meta)
- created layouts for UI/UX
- Developed the game balance starting from the concept
- Wrote technical specifications for specialized specialists in any field (art, VFX, programming)
- Created a math models (economics, content development, etc.)
- Economy and meta gameplay optimizations to improve the gaming experience
- Created the concept of monetization integrated into the game economy
- Managed the development team
- Made strategic decisions and looked for ways to develop the project.
- Created and developed a monetization strategy
- Designed LIveOps for projects over long periods of time (more than a year)
- Prioritization of the backlog and control of the execution of tasks
October 2017 — December 2018
1 year 3 months
Active games
Perm, vk.com/lordmancerii
IT, System Integration, Internet... Show more
Game designer
- Designed and prototyped game mechanics (core, meta)
- Developed game balance with the game
- Wrote technical specifications for programmers and artists
- Created a math models (economy, development of exports, etc.)
- Optimization of the economy and meta-gameplay to improve the gaming experience
- Created the concept of monetization combined into a game session
- Collected and analyzed game metrics, developed a work plan for obtaining the collected data.
- Planned content updates
- Wrote in-game texts (from information to narrative)
- Wrote quests on the in-game engine
- Worked on level design
- Communication with the community and collecting feedback
Skills
Skill proficiency levels
Education
Secondary special education
Languages
Professional development, courses
2022
Team Kanban Practitioner
Neogenda, Team Kanban Practitioner
Citizenship, travel time to work
Citizenship: Russia
Permission to work: Russia
Desired travel time to work: Doesn't matter